Ultimately, having spent my entire university period with this game, I hope CS2 can carry the legacy and I trust Valve to refine it. Lastly, it feels like CS2 is leaning towards CF, and while some added features like throwable monitoring aren't necessarily bad, they seem unnecessary, adding an extra layer that might be considered superfluous. Despite expecting to adapt quickly to lower graphics settings as in CS:GO, it's evident that the experience lacks the satisfying feeling of the GO era. The game's visuals, perhaps due to my unfamiliarity, seem tiring, with overly bright brightness. Ignoring the existing bugs, which I assume will be fixed in future updates, the main issues for me are the strange feel of the weapons and odd feedback on headshots, giving a waxy sensation. After such a long polishing process, the outcome is quite disappointing. To be honest, CS2's performance is completely below expectations. This game comes close to my personal hell, and while this game isn't the ultimate evil. It's impossible to imagine something worse than anyone's individual deepest-dark, no matter how gruesome, ominous, or inherently terrifying it could be, as such a thing fails to conform to the sense, the logic, and the psychological laws the govern possibility. It's impossible to imagine an ultimate evil, the sum of all its aspects, without portraying a fraction of that sum, through a vessel or medium. And then, imagine the conceivably impossible darkness and try to describe it. Now perceive of something worse than that. Think of the worst, most difficult evil you can perceive. Here's a philosophical challenge that is impossible to truly fulfill: It's still a struggle and I hate being here. This game is for horny people, but for the last 4 days, I'd been so horny that I swore myself to remain unmasterbated until I got over my porn addiction.
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